Theorically, you shouldn't get the same target 2 times in a row
Hello dude, don't know if you're still updating the mod, I actually modified it a little bit for my own use, and i thought maybe you wanted to get the modifications i had done to your update to the mod (which is a great mod).
Updated to 0.8 and fixed the other targets so now all of them should work.ģ) Place "HitmanUpdated.cs" inside a folder named "scripts" in your main GTA V directory.Ĥ) Install ScriptHookVDotNet & ScriptHookV Updated blips so that the blip on the mini map actually disappears when the target is killed. Updated key to "F11" to start the mod as the original key "F12" was for screenshots if using steam version of GTA. See the Original Post for more information. There are 12 different possible targets, some will be armed. Depending on the target you will receive a reward from $150 - $100,000. The idea is pretty simple, you are a hitman/assassin and will be assigned a target to murder. I am sorry everyone, I will no longer be updating this mod but you wish to play a more updated stable version of this mod made by "iLLo" please see this.
Kill any NPC the crosshair is hovering over. Teleport to position (highlighted by crosshair).Īgent 47 can not be teleported from lower surfaces onto higher ones, only ones on the same level.Ĭhanges camera to a previously viewed civilian. Skips level (with no penalties, unless already committed). Will drop performance to very low levels.Ĭhanges camera forward to a random civilian. Renders all rooms simultaneously, whether they're in-view or not. Renders the entire world, and the UI in Wireframe. Use Q/W to adjust speed.Ĭamera can not be controlled in this mode. Holding J longer will increase jump height. Sometimes breaks event sequence in the mission. Teleports Agent 47 to the cutscene location. Use if stuck in Freecam mode, or character view mode. May not work until Agent 47 has died at least once, and respawned. Teleports Agent 47 to the respawn point or key points if there is any.
When enabling ip_debug 1, certain keys become available for debug modes.ĭirect3D is default detail with lighting/shading, OpenGL is default detail but fullbright (no lighting), and 3DFX/Glide (unless you have a 3DFX/Glide graphics card) is broken, untextured and fullbright.